

GetTriggerPlayerMouseX takes nothing returns real.GetTriggerPlayerMousePosition takes nothing returns location.GetTriggerPlayerMouseButton takes nothing returns mousebuttontype.GetLocalUnitZ takes unit whichUnit returns real.GetLocalSpecialEffectZ takes effect whichEffect returns real.GetLocalSpecialEffectY takes effect whichEffect returns real.

GetLocalSpecialEffectX takes effect whichEffect returns real.GetItemExtendedTooltip takes item whichItem returns string.GetItemTooltip takes item whichItem returns string.GetItemIconPath takes item whichItem returns string.GetAbilityOnUberTooltip takes integer abilCode, integer level returns string.GetAbilityOnTooltip takes integer abilCode, integer level returns string.GetAbilityOnPosY takes integer abilCode returns integer.GetAbilityOnPosX takes integer abilCode returns integer.GetAbilityOnIcon takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on".GetAbilityExtendedTooltip takes integer abilCode, integer level returns string.GetAbilityTooltip takes integer abilCode, integer level returns string.GetAbilityResearchExtendedTooltip takes integer abilCode, integer level returns string.GetAbilityResearchTooltip takes integer abilCode, integer level returns string.GetAbilityPosY takes integer abilCode returns integer.GetAbilityPosX takes integer abilCode returns integer // Icon Position.GetAbilityManaCosttakes integer abilId, integer level returns integer.GetAbilityIcon takes integer abilCode, integer level returns string.GetAbilit圜ooldowntakes integer abilId, integer level returns real.DeleteHeroAbility takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability.DecPlayerTechResearched takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched.Array size increased from 8192 to 32768.Max resource limit increased to 9999999.Max execution number increased to 1666666.Please try to keep discussion and requests in this thread so we can track more easily. Here's your much deserved deeper dive into the Editor improvements.
